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HPS
Simulations and Paul Bruffell present |
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(Click for
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(Click for
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"The
Phalanx" |
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After the warriors of the Heroic period of the Trojan Wars came the Greek
hoplite: a farmer turned soldier trained in the art of phalanx warfare. From
500 BC to 400 BC, the hoplites ruled supreme on the battlefield, fighting in
classical Greece’s most memorable conflict. From the battles of Thermopylae
to Marathon and Plataea to the Peloponnesian Wars, hoplites decided the
course of empires.
HPS Greek Wars brings this era to computer gaming, with a full panoply of
scenarios of Greek versus Persian and Greek versus Greek. Greek Wars has
over 60 scenarios in which Athenians, Spartans, Persians, and many more
clash in battles which still resound today. Scenarios allow players to
deploy armies of the era using the full range of classical weapons, from
infantry spears to bows and various types of cavalry. Command anything from
the famous 300 Spartans to the mass armies of the Persian empire, 100,000
strong. |
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Greek Wars includes an enhanced computer A.I. that plays an aggressive
strategy against the gamer. In response, players must use their best
formations and tactics to win the day. Game tactics are based on historical
factors, so you can use the lessons from Herodotus and other ancient
historians to win through. You may also face off against an opponent, or
join in a multi-player PBEM battle with hundreds of units. Scenarios are
drawn from history, or players can engage in balanced hypothetical matches
from the table top series of battles
Greek Wars uses the HPS Ancient Warfare engine. This provides a hex
based, tactical, plot, simultaneous resolution execution. A game turn is
composed of three phases: (1) The player assigns commands to his units
(movement, changing formation etc). (2) The program then determines the net
effect of these orders as the move is played out. (3) Finally, units move,
fire at each other, and engage in melee combat. The players watch the
outcome of their decisions as a turn of action unfolds. The game then moves
on to the next turn.
Game Scale: Each hex represents a distance of 20 meters.
Each turn represents 15 minutes of real time.
$49.95 (CD) $39.95 (Download)
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(Click for
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(Click for
full-sized image)
(Click for
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Greek Wars Features |
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In addition to the main game engine
there is also a scenario editor included which allows players to create
their own scenarios from scratch, edit existing scenarios, and build their
own Order of Battles. Detailed instructions are included on how to use the
editors but also on how to calculate points for your army and even how to
modify the stock graphics if a player so desires; this latter function is
called “Paint your own army”.
Covering everything from palisaded camps and fortifications to open
plains and mountain passes, 48 maps are included in the game covering both
historical and random locations. Thus, a large amount of terrain is
available for scenario designers to use in creating custom battles.
This is the fourth title in the Ancient Warfare series of games and
significantly extends the face of simulated warfare. Features include
improved skirmishing for light troops, coalition armies whose contingents
can change sides, and more realistic Command and Control rules. Any nation
in the game can combat any other nation, providing for a vast array of
battles to be fought. So grab your spear and hoplon and march along with
Greek Wars. |
Minimum
Requirements |
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1GHz Pentium |
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512 MB RAM |
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300 MB Hard Drive |
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Windows XP or greater |
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32 bit color (highly
recommended). |
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"Windows" is a registered trademark of Microsoft
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$49.95 (CD) $39.95 (Download)
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Major Changes from Gallic Wars
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For those players who have already purchased Gallic Wars (second game
in the Ancient Warfare series), the key changes and improvements are
listed below -
1 - Campaign feature. Players can now challenge the A.I. over a series
of historical / semi-fictional battles. Includes free set-up of army
units.
2 - Multiple Commander Option - Option to split army in to wings with
independent responses for morale. If the morale of a wing falls below 33%
then all units in the wing rout.
3 - Enhanced variety of interface improvements and functionality to assist
with game play.
4 - Numerous engine adjustments based on player feedback and continued
testing.
$49.95 (CD) $39.95 (Download)
Want to talk about or get more info info on the Ancient Warfare Games? Swing by the
Gladius Blog for tips, tricks, and general information posted by other players.
Check out the 2009 Ancient Warfare Series Scenario Competition winning entry
Click here for details.
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