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HPS
Simulations and Paul Bruffell present |
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The second title
in the new Ancient Warfare series of games significantly extends the face
of warfare. |
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(Click for
full-sized image)
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An
Emerging Empire |
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In one of the most famous episodes
in ancient history, Caesar led the disciplined Legions of the Roman
Republic across North and Western Europe, fighting the mighty warriors of
Celtica, Belgica, Germania and Britannia. These 9 years of terrible
bloodshed are known to us as the Gallic Wars, which climaxed at Alesia.
The victory there resulted in the expansion of the Roman Republic over the
whole of Gaul and paved the way for Caesar to be sole ruler of the Roman
Empire.
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A
Lot of Gaul |
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The time period chosen (100-50BC) is principally focused on Caesar's war in
Gaul but also includes the major slave rebellion led by Spartacus and the
Mithridatic Wars.
You can be Caesar, a confident general who is prepared to gamble when the stakes
are high, or Vercingetorix, the great Gallic commander able to fuse the
different Gallic tribes into one nation in their fight against Rome.
An enhanced computer A.I. plays an aggressive strategy that requires you to
use the best formations and tactics history has to offer in order to win the
battle. You may also face off against an opponent in a balanced hypothetical
match from the "table top series" of battles or join in a multi-player
PBEM battle with hundreds of units.
$49.95
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Gallic Wars Features |
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From Roman palisade camps and fortifications to Gallic strongholds this
game has all the features including caltrops, stakes, pits and the famous
Garden of Death at the battle of Alesia.
Siege warfare is a major element of this game with stone throwing engines,
battering rams, wood towers and stone walls.
There are 52 scenarios included (21 historical, 9 hypothetical & 22
from the Table Top Series) covering actions such as Alesia, Sambre, Vosges
& Chaeronea. The Table Top Series (TTS) are scenarios made up of
evenly matched armies based on points. Many miniature wargamers will
recognise the structure of TTS battles.
In addition to the main game engine there is also a scenario editor
included which allows players to create their own scenarios from scratch,
edit existing scenarios and also create their own Order of Battles.
Detailed instructions are included on how to use the editors but also on
how to calculate points for your army and even how to modify the stock
graphics if a player so desires, called "Paint your own army".
58 maps are also included in the game covering historical locations and
random ones, so a large amount of terrain is available for scenario
designers to use creating custom battles.
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Minimum
Requirements |
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1GHz Pentium |
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256 MB RAM |
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300 MB Hard Drive |
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Windows 2000/ME/2000 / XP / VISTA / 7 / 8 |
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"Windows" is a registered trademark of Microsoft
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$49.95
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The Ancient Warfare engine is a hex based, tactical, plot - simultaneous
resolution engine. A game turn is composed of 3 phases - Each player
assigns commands to his units; movement, changing formation etc. The
computer then determines the net effect of these orders as the move is
played out. Shooting and combat is automatic. At this point the players
watch the outcome. The game then moves on to the next turn.
Game Scale: Each hex represents a distance of 20 metres.
Each turn represents 15 minutes of real time.
The game may be played against the computer AI or via E-mail against
one or more players.
The battles can be viewed in either 3D, 2D zoom-in (plan view) and 2D
zoom-out (strategic view).
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Major Changes from Punic Wars
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For those players who have already purchased Punic
Wars (first game in the Ancient Warfare series), the key changes &
improvements include:
Major Changes -
1 - Siege warfare (stone and wood fortifications) added with new units -
assault tower, battering ram, stone throwing engine, civilians.
2 - Winter terrain features added plus caltrops, stakes and pits for
defenses.
3 - New unit types added - Gallic chariots and gladiators.
4 - Roman Legionaries can now build palisades.
5 - Multi-player PBEM game option added.
6 - Option provided to view battle losses at the end of each turn on the
map.
7 - Option provided to jump (bypass) combat phase.
8 - LI units are in loose formation so 'Line' and 'Column' symbols removed
from 2D unit counter. LI can now shoot with 360 degree fire arc instead of
limited frontal fire arc.
Small Changes -
1 - 'Intelligence Briefing Report' facility added. These are created in
the Scenario Editor.
2 - Units can make assault ladders to scale enemy defenses.
3 - Unit formation and direction not shown on 2D counter or unit info box
for LI, leaders & civilians.
4 - Replaced Victory Hex 3D flag with another picture when occupied by
Barbarian unit.
Key Scenario Editor Improvements -
1 - Map scrolling speeds increased.
2 - More unit options added for Roman army
3 - Toolbar button added for rapid creation of new groups.
$49.95
Want to talk about or get more info info on the Ancient Warfare Games? Swing by the
Gladius Blog for tips, tricks, and general information posted by other players.
Check out the 2009 Ancient Warfare Series Scenario Competition winning entry
Click here for details.
IMPORTANT NOTE: The Scenario Editor
shortcut created by the Gallic Wars installation program is not functional.
Clicking it causes a program execution error. The problem is with the shortcut
itself, not the Scenario Editor program.
Click here for
instructions on how to correct the problem.
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