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Aide de Camp 2 Hints and Tips EDITING PIECE SYMBOLS
Youve made your new Aide de Camp 2 game module. Your map is good, you have beautiful counters and you are proud, but wait. You realize that your counter strengths are not uniform in location, the counter edge shading has two different colors and your regimental designators are different heights. What a nightmare to fix. You will have to erase then add the unit strengths back in, dot in the correct colors for the regimental symbol and draw that line up the side and across the top to get the colors straight. Bummer! The numbers are placed where we want them. Experience has shown that it is better to put your numbers to the right of center than to the left of center if center is not available. These counter strengths are just a hair to the right of the unit type box. While I tend to cringe at that it cant be helped since other counters in this game set has a two-digit number for the combat strength. If the numbers were over to the left some then they wouldnt match the counters with numbers like 10-5-4. I like the numbers to stay in the same location on the counters for the whole set. The Regimental Symbol has one pixel of National color between it and the shading color. It makes the unit size symbol a bit easier to see rather than run into the shading and border. Sometimes this cant be helped depending on your counter size. You will see that the shading is lighter, the 3 4 is one pixel to the left and the regimental symbol is abutted to the top shading stripe. Lets go fix it all. Since I already have the correct shade selected I will click the SWITCH COLOR BUTTON. We need to change the shading first. We already have the SWITCH COLOR tool selected so click on the light gray color.
See how the 3 Combat Strength is one pixel to the left of the unit type (infantry) symbol? We want to move it and the first 4 one pixel to the right. Click on the SELECT REGION button. Now select the pixel pixel one column to the left of the three even with the top of the three and drag the box even to the right side of the four. You have to ensure you selected the column to the left of the three to make this easy. If you dont then you will have to erase what is left of the three when we move it. Now the symbol of your cursor changes to an arrow with a box hanging on the back. Just place it one pixel to the right of where you first selected, I.E. the upper left-hand corner of the three, which is tan, not black.
Click the GRAB COLOR button then click on the medium gray color.
Click SAVE then click NEXT. We are now ready for counter 112. Visit Skip's Wargaming Page |