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HPS Simulations and John Tiller are proud to announce the
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(click for
full-sized image)
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The Battle for Southern Germany! |
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After the perceived failure of détente in the
1970's, the 1980's saw an escalation in the intensity of the cold war. The
war in Afghanistan, arming of Nicaragua, invasion of Grenada, US
deployment of cruise-missiles to Europe, Soviet shoot-down of the Korean
airliner, killing of a US Observer in East Germany and many other
belligerent activities by the superpowers were all very real increases in
tension. Regardless of intentions, the effect was disdain, distrust &
more paranoia on both sides.
As the west, led by the USA, began to pour money into
force modernization programs, the USSR & Warsaw Pact began to feel the
unease of a shift in the 'correlation of forces' - the balance of power.
Training for war took on a more serious tone; exercises became even more
realistic and thus more intimidating to the other side. A collision of the
superpowers became almost inevitable. Thus the stage was set for a clash
of titans, a struggle that would be fought on the fields, forests, hills
& in the towns of Germany in 1985…
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Danube Front '85 is the third segment in the Modern Campaigns - Germany,
series. The module continues the familiar interface & game scale from Fulda
Gap '85 & North German Plain '85: 1 hex equals 1 mile & 3 hours per
turn. The map area for Danube Front '85 encompasses over 65,000 hexes,
representing all of Southern Germany including the US 7th Corps & West
German 2nd Korps sectors.
With this title, players will not only be able to play out the critical
battles for the Munich Plain, but a combined Grand Campaign covers the entirety
of the Central Front; from Abenra, Denmark in the north to Linz, Austria in the
south and from the Ruhr in the west to Berlin in the east, the battle area
covering all of the possible area that would have been contested.
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BUY
NOW
$49.95

click for
full-sized image)
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DANUBE FRONT
'85 Features |
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There are 48 Scenarios, covering not only the Danube Basin region but also
representing battles for Berlin, AFNorth (Schleswig-Holstein &
Denmark) and north Austria. The Grand Campaign covers the main Warsaw Pact
assault into Western Europe. A series of illustrated "Historical
documents" written by Marc Bellizzi provide one possibility of how a
war in the region might have unfolded. Using declassified documents as
well as the US Army's Soviet Area Studies Office estimate of a Warsaw Pact
invasion, Marc has detailed with orders, briefings, battle maps and
graphic overlays a realistic portrayal of how the Warsaw Pact would
attack, and NATO defend. The Campaign scenario covers the first 30 days of
the offensive and breakthrough until the time the offensive loses
momentum. Smaller scenarios cover specific actions and situations. Many
scenarios have a special play-by-email version where conditions such as
supply, release of reserves, and victory levels have been altered for play
balance.
The all new rebuilt Order of Battle is a real shining facet of the
new game. Glenn, Blackie, Marc and others spent the better part of an
entire year gathering data and seeking out sources to bring you what we
feel is one of the most accurate and up-to date examples of the forces
available to each of the sides in the region for an operational game.
Because the Armies of each side were in a state of flux in 1985
(modernization, unit rotations, etc.), an Order of battle and a scenario
editor are included which allow players to customize the game. There's no
limit on the scenarios that can be created and the sub-map feature allows
the main map to be "chopped up" into the size that best fits the
situation.
As is the hallmark of all John Tiller games, Danube Front '85 brings
changes to the game engine for the series that enhance the campaign being
wargamed:
 | Tactical Nuclear Weapons |
 | Non-Persistent & Persistent Chemical
Agents |
 | Special Forces; new Helicopter rules &
capabilities |
 | Armies of Czechoslovakia, Denmark &
Austria |
 | New combat units and an all new, rebuilt
Order-of-Battle |
As always, all new features will be rolled out for free to the previous
titles in the series. These include:
 | Added new partisan unit type with new effects on supply and units
moving in the rear |
 | New game effects whereby indirect fire is twice as disruptive to HQ
units as normal |
 | Added new Quality Fatigue Modifier optional rule |
 | New command effect: detached units (those beyond the command range)
can no longer call in Artillery or Air Support |
 | A number of specific AI improvements have been made in an effort to
make the game more enjoyable against the computer |
 | Scenario Editor: we've added the ability to define a Direct A/I
Order to assist the AI in attacking over major obstacles such as
rivers, thus making the game system more tenacious on the attack |
 | Also added the ability to highlight a single unit which allows A/I
orders to be given to that unit. |
Danube Front '85 provides multiple play options including play against
the computer AI, Play by e-mail (PBEM), LAN & Internet
"live" play, and two-player hotseat. |

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Minimum
Requirements |
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 | Pentium-based 500mhz+ PC |
 | 64 megabytes of RAM |
 | 300 megabytes of hard drive space |
 | Windows XP or greater |
 | DirectX 8.1+ is required and will install if not already present and
not superseded. |
"Windows" is a registered trademark of
MicroSoft |
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BUY
NOW
$49.95
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