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HPS
Simulations and John Tiller present |
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"The
Beginning of the End" |
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At Stalingrad, the largest military offensive in history ground to a halt
as the Wehrmacht met and was defeated by the Red Army. The German Sixth Army
has surrendered and the Soviets have a renewed fighting spirit. Now it's
time for the Red Army to press the Germans back towards the Fatherland. In
the next 2 1/2 years of titanic struggle, the Soviets will push all the way
to the Reich’s capital of Berlin. Can you lead the Red Army, sweep over your
foes and outperform the historical Soviet commanders? Can you as the
Wehrmacht stop the Red Tide from engulfing the Reich?
Red Victory is the long awaited sequel to Advance of the Reich, published
over seven years ago. It is a tactical level computer wargame with scenarios
ranging over the entire Eastern Front, 1943-45. The basic unit is the squad,
but players can form units up to division level. With this game, the Squad
Battles engine has received many upgrades and the level of detail has grown.
The number of scenarios included in this title has almost tripled, as have
the number of maps available for player use. |
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The last half of the war on the Eastern Front (1943-45) is covered in
detail here with multiple scenarios from battles in Kharkov, Warsaw, Kursk,
Kiev, Korsun & Berlin, to name but a few. Any wargamer with an interest in
the Russian Front will find many hours on challenging engagements awaiting
them.
$49.95
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Red
Victory Features |
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· 90 stand alone scenarios and 3
campaigns to choose from.
· 37 unique maps ranging in size from 900 hexes to 86,400 hexes providing
ample ground for scenario designers to create their own actions.
· 3D graphics with a wide range of AFVs being modeled.
Engine changes include:
1) Added sled vehicle flag to designate such vehicles as the Russian
aerosled.
2) Added Infrared Detection Devices and three uses for those:
o MP-44/StG-44 with Infrared
o PzKw V Panther with Infrared
o SdKfz 251/20 with Infrared
3) Added Demolition Vehicles SdKfz 301, 302, and 303 (See Remote Control
Vehicles under Movement section of Users Manual).
4) Added Direct Fire vehicle flag for designating aircraft with no targeting
scatter (see Support in Users Manual).
The game also has the standard scenario, OOB, parameter, database &
sub-map editors included with the game. Play modes include A/I, Hot Seat,
PBEM, LAN & Internet play.
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Minimum
Requirements |
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1GHz Pentium |
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512 MB RAM |
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300 MB Hard Drive |
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Windows XP or greater |
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32 bit color (highly
recommended). |
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"Windows" is a registered trademark of Microsoft
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$49.95
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