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    | HPS
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		 |  | "The
      Phalanx" | 
  
    |  | After the warriors of the Heroic period of the Trojan Wars came the Greek 
	hoplite: a farmer turned soldier trained in the art of phalanx warfare. From 
	500 BC to 400 BC, the hoplites ruled supreme on the battlefield, fighting in 
	classical Greece’s most memorable conflict. From the battles of Thermopylae 
	to Marathon and Plataea to the Peloponnesian Wars, hoplites decided the 
	course of empires. HPS Greek Wars brings this era to computer gaming, with a full panoply of 
	scenarios of Greek versus Persian and Greek versus Greek. Greek Wars has 
	over 60 scenarios in which Athenians, Spartans, Persians, and many more 
	clash in battles which still resound today. Scenarios allow players to 
	deploy armies of the era using the full range of classical weapons, from 
	infantry spears to bows and various types of cavalry. Command anything from 
	the famous 300 Spartans to the mass armies of the Persian empire, 100,000 
	strong. | 
  
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    |   Greek Wars includes an enhanced computer A.I. that plays an aggressive 
	strategy against the gamer. In response, players must use their best 
	formations and tactics to win the day. Game tactics are based on historical 
	factors, so you can use the lessons from Herodotus and other ancient 
	historians to win through. You may also face off against an opponent, or 
	join in a multi-player PBEM battle with hundreds of units. Scenarios are 
	drawn from history, or players can engage in balanced hypothetical matches 
	from the table top series of battles  Greek Wars uses the HPS Ancient Warfare engine. This provides a hex 
	based, tactical, plot, simultaneous resolution execution. A game turn is 
	composed of three phases: (1) The player assigns commands to his units 
	(movement, changing formation etc). (2) The program then determines the net 
	effect of these orders as the move is played out. (3) Finally, units move, 
	fire at each other, and engage in melee combat. The players watch the 
	outcome of their decisions as a turn of action unfolds. The game then moves 
	on to the next turn.  Game Scale: Each hex represents a distance of 20 meters.Each turn represents 15 minutes of real time.
   
 
 
  
 
$49.95 (CD)$39.95 (Download)
 
 
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    | Greek Wars Features |  |  | 
  
    | In addition to the main game engine 
	there is also a scenario editor included which allows players to create 
	their own scenarios from scratch, edit existing scenarios, and build their 
	own Order of Battles. Detailed instructions are included on how to use the 
	editors but also on how to calculate points for your army and even how to 
	modify the stock graphics if a player so desires; this latter function is 
	called “Paint your own army”. Covering everything from palisaded camps and fortifications to open 
	plains and mountain passes, 48 maps are included in the game covering both 
	historical and random locations. Thus, a large amount of terrain is 
	available for scenario designers to use in creating custom battles.  This is the fourth title in the Ancient Warfare series of games and 
	significantly extends the face of simulated warfare. Features include 
	improved skirmishing for light troops, coalition armies whose contingents 
	can change sides, and more realistic Command and Control rules. Any nation 
	in the game can combat any other nation, providing for a vast array of 
	battles to be fought. So grab your spear and hoplon and march along with 
	Greek Wars.  | 
  
    | Minimum
      Requirements |  |  | 
  
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		|  | 1GHz Pentium  |  |  | 512 MB RAM  |  |  | 300 MB Hard Drive  |  |  | Windows XP or greater  |  |  | 32 bit color (highly 
		recommended). |  |  | 
             |  "Windows" is a registered trademark of Microsoft
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$49.95 (CD)$39.95 (Download)
 
 
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    | Major Changes from Gallic Wars | 
  
    | For those players who have already purchased Gallic Wars (second game
      in the Ancient Warfare series), the key changes and improvements are
      listed below - 1 - Campaign feature. Players can now challenge the A.I. over a series
      of historical / semi-fictional battles. Includes free set-up of army
      units.2 - Multiple Commander Option - Option to split army in to wings with
      independent responses for morale. If the morale of a wing falls below 33%
      then all units in the wing rout.
 3 - Enhanced variety of interface improvements and functionality to assist
      with game play.
 4 - Numerous engine adjustments based on player feedback and continued
      testing.
 
  
 
$49.95 (CD)$39.95 (Download)
 
 
 
 
	Want to talk about or get more info info on the Ancient Warfare Games?  Swing by the 
	Gladius Blog for tips, tricks, and general information posted by other players.
	
	 
	Check out the 2009 Ancient Warfare Series Scenario Competition winning entry
	
	Click here for details.
	
 
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