HPS Simulations
The Wargamers True Ally
 
 
   


Aide de Camp 2

Aide de Camp2 (ADC2) is the ultimate gamer's tool for converting all those old boxed games into a fully playable computer version intended for hot seat, email, or remote play.
 
While designed primarily for wargames, ADC2 is flexible enough to handle any game or application where moveable 'pieces' are placed on top of some sort of schematic base. It can handle games as diverse as the complex wargame Grand Europa, allthe way to every kid's favorite Chutes and Ladders, or even Scrabble.
 
 
Completely Flexible
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ADC2 has can be used for non-game applications too, limited only by the user's imagination.
 
Some of the more interesting uses we've heard of include wildlife resource management, astronomical star charts, a teaching aid for high school level anatomy classes, military map exercise, and even as a home improvement project planning tool.
 
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The Basics
The system has built-in routines for common game-type functions, such as movement and combat. However, the program contains no AI and no functions to implement rules. You must own a copy of the board game in order to utilize ADC2 as a playing aid.
 
Essentially, ADC2 allows you to convert any game from paper, cardboard or plastic into electrons.... so the game does not need to be physically set up. Once the set is created you can then play your turn, save the file and either send it to your opponent or 'hot seat' on the same computer. All movement and combat are saved in a replay file, which can then be viewed by your opponent just as if he was watching a video of your turn.
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Main Features
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  • Maps may contain up to 60,000 hexes or squares. This is over twice the previous capacity; dwarfing even soemthing like Grand Europa.
  • Grids can be 'true hexes', squares, or offset squares. Small squares allow for unconstrained piece placement, as with 'area' games.
  • Pieces can be assigned up to 16 editable characteristics/values, plus named and a hidden status. Over 30,000 pieces can be defined.
  • Security passwords have been included for PBEM games.
  • Support for 32-bit color depth.
  • Single key 'flip' command for flipping units to their back side.
  • The ability to create sets for any type of game - area movement games, parlor games, even pure card games.
 
But What About?
ADC Includes a complex built-in user-defined LOS function for games that use Line of Sight, which can also be coupled with the hidden piece features to realistically recreate the 'Fog of War'.
 
Need to use cards? No problem. ADC2 lets you create playing cards, decks and player hands as you'd like.
 
How about Hidden Units? In there. A player's force can either be totally or partially hidden, with definable search ranges if desired. This will support 'double blind' gaming systems.
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Anything Else?
  • Force pools include a 'random draw' feature...essentially allowing for 'chit cup' drawing.
  • Replay files can include .bmp graphic, .wav sound, and .avi video footage support.
  • Map/Boards can be printed on paper or to a .BMP file.
  • Map/Boards can now be imported as .BMP files (scanned in maps, for example).
  • .BMP files can be imported when creating piece and map/board symbols.
  • Unit facing can now be defined for 6 or 12 points.
  • Text placement onto the map is fully adjustable for font, size, and text color.
  • ADC2 comes complete with several sample games.
  • And more...<.li>
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Requirements
  • Windows XP or greater
  • 64 MB of RAM
  • 100 MB free space on hard drive
  • Screen resolution of 1680 x 1050 or better
 
 

 
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In Game Screen Shots:
 
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Samples Created With ADC-2:
 
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