HPS Simulations is proud to announce the release of A Paul Bruffell Game: Marching Eagles: Waterloo |
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'My regrets are not for myself but for unhappy France! With twenty thousand men less than I had we ought to have won the battle of Waterloo. But it was Fate that made me lose it.' -Napoleon to Baron Gourgaud on St Helena The Battle of Waterloo, 16-18 June 1815, was the climatic battle of the Napoleonic Wars. Napoleon Bonaparte led his veteran army against the Duke of Wellington's Anglo-Allied and Marshal Blucher's Prussian armies on the road to Brussels. On the first day of the campaign, Napoleon gained an indecisive victory against Blucher, while Marshal Ney was repulsed by Wellington at Quatre Bras. The next day, both sides refitted, and on the 18th the French attacked again. On the French right, Marshal Grouchy fought a generally inconclusive action against the Prussians at Wavre and was unable to get significant forces across the Dyle. Further west, Napoleon himself led his forces in several epic attacks against Wellington's position in front of Waterloo. But without the anticipated arrival of Grouchy, it proved too much for the French and they eventually went down to defeat. And with this final loss for the man called the 'Nightmare of Europe', the world had changed once again. The Napoleonic era was over. |
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Fix Bayonets, Draw Sabers | |||
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Marching Eagles: Waterloo recreates those fateful days in June 1815 when the fate of Europe, and even the world hung in the balance. Using an easy-to-grasp, but hard-to-master area based combat system, players command the French, British, Prussian and Allied forces that participated in the battles that culminated in Napoleon's final defeat. |
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To The Sound Of The Guns | |||
Marching Eagles: Waterloo is a division/brigade level game. Players maneuver their forces on an area map of each of the actions, then commit them to attacks. However, players are limited in the number of units which can be given orders each turn, which gives a realistic feel for the limits of command that leaders faced, and that frustrated them, in real life. The optional use of Event Cards, and tactical Battle Orders further allow users to customize their experience. In the same way that 'fate' caused Napoleon to lament on its intervention, with these options players will experience it directly for themselves. Yet fate is ever present on the battlefield, and constantly stressing even the best laid plans. Woe to the commander who is inflexible, or that is hanging on a thread of hope. Fate... as Napoleon found out... is unforgiving. |
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Send In The Guard! | |||
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The game provides scenarios for each of the battles of the campaign, both historical and hypothetical. Included are:
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The Other Side Of The Hill | |||
Marching Eagles Waterloo features an intuitive game system that is very easy to pick up and use, but contains a lot of detail 'under the hood'. With each new battle, players will become more familiar with the depth of options at their disposal, and can recreate an enjoy all of the major aspects of warfare of the period. From trying to keep units in command and supply, to keeping morale up and units together, it all comes together in that glorious cavalry charge that routes the enemy or the gritty bayonet charge that takes the hill. When coupled with the scenario/OOB editor and effects of fate, the system will offer players something new each time, while allowing them to test their mettle again and again over almost endless possibilities. Like leading armed forces during that era, the game is easy to play but hard to master. Are you ready to become a master? |
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Features | |||
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Requirements | |||
Click Here to view a player AAR (After Action Report) playing the Quatre Bras scenario. Additional Screen Shots: |
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