HPS Simulations is proud to announce the release of
A Paul Bruffell Game:
Greek Wars
The Hoplite Revolution
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After the warriors of the Heroic period of the Trojan Wars came the Greek hoplite: a farmer turned soldier trained in the art of phalanx warfare. From 500 BC to 400 BC, the hoplites ruled supreme on the battlefield, fighting in classical Greece's most memorable conflict. From the battles of Thermopylae to Marathon and Plataea to the Peloponnesian Wars, hoplites decided the course of empires.
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The Legends Come Alive
Greek Wars brings this era to computer gaming, with a full panoply of scenarios of Greek versus Persian and Greek versus Greek. Specifically, Greek Wars includes over 60 scenarios in which Athenians, Spartans, Persians, and many more forces clash in battles which still resound today. These scenarios allow players to deploy armies of the era using the full range of classical weapons, from infantry spears to bows and various types of cavalry. Command anything from the famous 300 Spartans of Thermopylae to the mass armies of the Persian Empire, 100,000 strong.
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Enter the Academy
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Greek Wars includes an enhanced computer A.I. that plays an aggressive strategy against the gamer. In response, players must use their best formations and tactics to win the day. Game tactics are based on historical factors, so you can use the lessons from Herodotus and other ancient historians to win through. You may also face off against a 'hot-seat' opponent, or join in a multi-player PBEM battle with hundreds of units. Scenarios are drawn from history, or players can engage in balanced hypothetical matches from the table top series of battles.
Meet the Challenge
Using the hex-based Ancient Warfare Series engine, Greek Wars provides tactical and plot command options with simultaneous resolution execution. Game turns are composed of three phases: (1) The player assigns commands to his units (movement, changing formation etc). (2) The program then determines the net effect of these orders as the move is played out. (3) Finally, units move, fire at each other, and engage in melee combat. The players watch the outcome of their decisions as a turn of action unfolds. The game then moves on to the next turn.
Game Scale: Each hex represents a distance of 20 meters, and each turn represents 15 minutes of real time.
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Features
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In addition to the main game engine there is also a scenario editor included which allows players to create their own scenarios from scratch, edit existing scenarios, and build their own Order of Battles. Detailed instructions are included on how to use the editors but also on how to calculate points for your army and even how to modify the stock graphics if a player so desires; this latter function is called 'Paint your own army'.
Covering everything from palisaded camps and fortifications to open plains and mountain passes, 48 maps are included in the game covering both historical and random locations. Thus, a large amount of terrain is available for scenario designers to use in creating custom battles.
As the fourth title in the Ancient Warfare series, significantly extends the face of simulated warfare. Features include improved skirmishing for light troops, coalition armies whose contingents can change sides, and more realistic Command and Control rules. Any nation in the game can combat any other nation, providing for a vast array of battles to be fought. So grab your spear and hoplon and march along with Greek Wars.
Roman Civil Wars Play Options
Single player vs. the AI
Two player hot-seat
Play by email (PBEM)
Note: There is no direct Internet/LAN play option.