Point of Attack (Tactical Studies Series) |
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The flagship title in the Tactical Studies Series, Point of Attack (POA) is the most comprehensive and detailed combat simulation available on the commercial market. Partially developed in association with the various branches of the United States military, particularly the United States Air Force Office of Scientific Research, the objective of POA is to provide the highest level of realism and fidelity possible, across the widest spectrum of operations. While, at the same time basing the models firmly on objective and empirical, as opposed to subjective and abstract, data and properties. It is a one of a kind product: designed for hard-core simulation, but still accessible to almost any level of wargamer with an interest in modern warfare. |
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Ultra-Realistic Modeling | |||
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POA2 is a simulation that depicts modern combat over a wide range of circumstances and levels, from platoons and individual vehicles to company or highersized units. It features complete depiction of supporting artillery, air strikes, electronic warfare, engineer, chemical warfare, helicopter, naval, and psyop units, network communications, and satellites. Units are depicted with official NATO symbology. Scenarios include Germany, Korea, Southwest Asia, and the US Army's National Training Center, along with hypothetical terrorist attacks on US soil. |
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Astonishing Simulation | |||
Point of Attack 2 is an astonishingly comprehensive and detailed modern combat simulator. It include Data Tables for weapons, armor, ammo, radar, aircraft, guidance, engineering, commo, ECM, Sensors, bridges, terrain, forces, organizations, and a lot more. The weapons database includes hundreds of systems from about 1960 to those being developed that might be fielded the near future, all modeled in extraordinarydetail. While the ammunition types include cluster munitions, missiles, bombs, rockets, kinetic energy rounds, among others. Even hypothetical energy weapons. |
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No 'Shooter' Game | |||
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Point of Attack is a 'game' unlike any other ever available for the civilian market. It is not for everyone: it is a product designed to accurately model the minute intricacies of modern weapons systems, command and control, Fog of War, and planning to a degree which casual gamers may find cumbersome, even excessive. POA values 'brutal' realism above all else. |
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But What About? | |||
Users can edit and to customize many of the data tables including TO&E's and force structures, leaders, nationality values, weather, and the TEC (terrain effects). Some complicated tables, however, such as for weapons and ammunition, may only be viewed. All titles in the TSS series, including POA, include the both the geomorphic map creator (to create and edit geomorphic tiles), and the integrated Tactical Mapbuilder (to create and edit stand-alone maps or including of specific real-world locations). The Tactical MapBuilder also lets users edit the graphics symbols both for terrain and units. |
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Anything Else? | |||
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Requirements | |||
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